Real-time environment
Worlds built
to be explored
Sun-bleached cliffs, a glass-clear lagoon and a lone android on the rocks — a coastal level taken from blockout to final light, running in real time.
Independent game & real-time studio
We make games, build the worlds and characters that live in them, and bring the same real-time craft to brands that want to be seen.
Our games
Out nowiPhone & iPad
The ultimate grid challenge.
Spot the pattern, clash the colours. Rainbow Puzzle is a colour-based puzzler where pattern recognition beats luck — from the candy-bright island map on the left screen to the glowing combo grids on the right. Designed, built and shipped in-house.
Selected work
What we do
PC, VR and mobile. Gameplay systems, level design and performance work delivered through stable, milestone-driven pipelines.
From concept to game-ready asset: sculpting, retopology, texturing and rigging-friendly topology for heroes, enemies and everything in between.
Capture planning, performance direction, cleanup and retargeting. You get animation sets that drop straight into Unreal, Unity or your DCC.
Photoreal renders and cinematic shots for launches, campaigns and product pages — the same engines we use for games, aimed at your product.
Virtual sets and digital presenters for courses and launch content, plus hands-on workshops that upskill your own team in real-time tools.
Swift and Kotlin apps and fast, motion-rich websites — built with the same care for feel and performance as our games.
We embed with your team to unblock systems, audit performance and keep milestones on schedule — short sprints or long-term.
The studio
Vegillito Studio is led by Johan, a developer and 3D artist with more than five years in real-time production. That background is why the studio can take an idea from paper to a shipped game — and why brands come to us for visuals that look like they belong in one.
We stay small on purpose: you talk to the people doing the work, decisions are fast, and quality is never handed off.
Partners & clients
Epic Games
QuickMagic
Grimes
Radius Motion
Myte
EzBench
HjerneTake a break
A tiny shooter we built for this site. Move your mouse (or finger) inside the screen to steer — the ship fires on its own. How long can you survive?
How we work
Goals, platforms, stack and creative direction agreed up front.
A playable or visual prototype early — often within 72 hours.
Production with profiling and QA on every milestone.
Release, monitoring and ongoing improvements after go-live.
Start a project
Tell us about your game, product or idea. We reply within two working days.
Johan.can@vegillito.com