An android figure stands on a rock looking over a turquoise lagoon framed by tall sandstone cliffs

Real-time environment

Worlds built
to be explored

Sun-bleached cliffs, a glass-clear lagoon and a lone android on the rocks — a coastal level taken from blockout to final light, running in real time.

A masked hero with a glowing blue visor stands in a lantern-lit temple hall before a golden statue

Character + environment

Heroes with
a story to tell

A masked hero, a lantern-lit temple, a golden idol in the dark. Character art, set dressing and cinematic lighting composed into one shot.

A matte red sports sedan speeding through a dark tunnel with motion blur

Automotive visualization

Motion you can
almost hear

Matte red paint, tunnel light and a camera that can barely keep up. Photoreal renders for campaigns, launches and product pages.

A digital presenter behind a desk on a fully built virtual stage with Vegillito Studio branding

Virtual production

Your brand,
on a virtual stage

A digital presenter on a set that doesn't exist — built for courses, training and launch content without renting a single studio.

Independent game & real-time studio

We make games, build the worlds and characters that live in them, and bring the same real-time craft to brands that want to be seen.

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Years in real-time production
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Partners & clients served
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App Store rating on our latest release

Our games

Latest release

Rainbow Puzzle on the App Store showing the colourful level map and the puzzle grid, next to the developer

Out nowiPhone & iPad

Rainbow Puzzle

The ultimate grid challenge.

Spot the pattern, clash the colours. Rainbow Puzzle is a colour-based puzzler where pattern recognition beats luck — from the candy-bright island map on the left screen to the glowing combo grids on the right. Designed, built and shipped in-house.

  • 4.7★App Store rating
  • 4+Age rating
  • PuzzleCategory
View the game

Selected work

Every image tells you what we do

Your project here The next tile
could be yours
Start a project

What we do

From first prototype to final frame

  1. 01

    Game development

    PC, VR and mobile. Gameplay systems, level design and performance work delivered through stable, milestone-driven pipelines.

    Gameplay · Level design · VR · Optimization

  2. 02

    Character & creature art

    From concept to game-ready asset: sculpting, retopology, texturing and rigging-friendly topology for heroes, enemies and everything in between.

    Sculpt · Retopo · PBR texturing

  3. 03

    Motion capture

    Capture planning, performance direction, cleanup and retargeting. You get animation sets that drop straight into Unreal, Unity or your DCC.

    Capture · Cleanup · Retargeting

  4. 04

    Product & automotive visualization

    Photoreal renders and cinematic shots for launches, campaigns and product pages — the same engines we use for games, aimed at your product.

    Renders · Cinematics · Commercials

  5. 05

    Virtual production & training

    Virtual sets and digital presenters for courses and launch content, plus hands-on workshops that upskill your own team in real-time tools.

    Virtual sets · Workshops · Courses

  6. 06

    Native apps & interactive web

    Swift and Kotlin apps and fast, motion-rich websites — built with the same care for feel and performance as our games.

    iOS · Android · Web

  7. 07

    Co-development & studio support

    We embed with your team to unblock systems, audit performance and keep milestones on schedule — short sprints or long-term.

    Co-dev · Audits · Tech support

Portrait of Johan, founder of Vegillito Studio, lit in magenta and teal

The studio

Small team.
Big-studio standards.

Vegillito Studio is led by Johan, a developer and 3D artist with more than five years in real-time production. That background is why the studio can take an idea from paper to a shipped game — and why brands come to us for visuals that look like they belong in one.

We stay small on purpose: you talk to the people doing the work, decisions are fast, and quality is never handed off.

Partners & clients

Trusted by teams who ship

  • Epic Games
  • QuickMagic
  • Grimes
  • Radius Motion
  • Myte
  • EzBench
  • Hjerne

Take a break

Vegillito Arcade

A tiny shooter we built for this site. Move your mouse (or finger) inside the screen to steer — the ship fires on its own. How long can you survive?

Score0
Best0

    How we work

    Execution without guesswork

    1. 01

      Vision & scope

      Goals, platforms, stack and creative direction agreed up front.

    2. 02

      Prototype

      A playable or visual prototype early — often within 72 hours.

    3. 03

      Build & optimize

      Production with profiling and QA on every milestone.

    4. 04

      Launch & support

      Release, monitoring and ongoing improvements after go-live.

    Start a project

    Let's build something that stands out

    Tell us about your game, product or idea. We reply within two working days.

    Johan.can@vegillito.com

    Messages are delivered through the FormSubmit email service.